Doing some final touches for GDC in adding a lot of quality of life things for actual gameplay!
I’ve added in the ability to preview an interactable’s vison range, movement range (if it can move), and attack range (if it can attack) on hover if you press the correct key. In the preview, movement is blue, vision is yellow, and attack is red. You can also preview this for enemy units as well, which makes figuring out positioning much easier!
Another nice thing I did as allow you to preview your new attackable tiles when you’re looking for somewhere to move (if you can attack). This means you don’t have to do chess moves in your head to determine if you can attack something after moving.
Lastly, I implemented a pretty big feature that has to do with buildable interactables, also known as “Infrastructure”. Infrastructure now has a “buffer” range around it which blocks you from building other infrastructure X distance from existing infrastructure.
This means that you can’t just build buildings all incredibly close together, and forces you to move out an explore more of the map to give you more places to build. Like everything else, this number is also moddable and not hard coded, so it’s also possible for your own interactables to make it so they can build on top of each other.