Cantata 101: Action Points (AP)


We’ve already covered some of the basic ideas of the Supply system, and how they apply to Cantata’s gameplay and vision, so now it’s time to look at an equally important system – Action Points, or AP. At its core, the AP system is simple – every turn, the player receives a fixed number of Action Points, which they can then spend on everything from moving units, to attacking, performing CO actions, building structures, etc. If you’re working toward a goal in Cantata, in all likelihood, you’re using Action Points. While there are some circumstances wherein the player may generate additional AP, or bank some for a rainy day, Action Points, like supply, are a pacing resource, and the player will need to use them carefully to attain victory.

This is a companion discussion topic for the original entry at