Random Development Nuggets

We’re still working! Many things being done, many to show, only some ready to be shown. Here’s the revamped trigger editor:

Pulling a lot of inspiration here from how Wargroove did their editor. New actions + conditions are easy to add, so if people want more than what we provide it’s easy to bring new ones in! Maybe IF (and MAJOR IF) we allow custom coding, you could tie in here to add in your own new actions/conditions.

Sorry for the radio silence. Never fear, it’s not because the game isn’t moving along, it’s because it’s moving along VERY FAST. We’ve got lots of new screenshots up on our new steam page:

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Always forgetting to post…

Here’s some nested tooltip work:

We added the ability to move placed units in the editor:

As well as the ability to paint under placed units (as long as the terrain is valid for them):

You can attach triggers to specific units in the editor:

We now show units in explored tiles near you with an enemy indicator:

And lots more! News soon…